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Posts tagged dispatch

A Hardened Realtime Path: Worker Threads, Allocation-Free Streaming, and Dtype-Aware Dispatch

  • 04 June 2026
  • Matteo Spanio
  • features
  • realtime streaming dispatch correctness performance

The flashy 0.6.0 numbers are FP32 on the GPU and CUDA Graphs. This post covers the quieter work that makes the streaming path actually dependable: the realtime architecture, the per-call allocations, the dispatch heuristic, and a handful of silent-correctness bugs.

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