Index _ | A | B | C | D | E | F | G | H | I | K | L | M | N | O | P | Q | R | S | T | W | Y | Z _ __call__() (torchfx.effect.NormalizationStrategy method) A a (torchfx.filter.DesignableFIR attribute) (torchfx.filter.FIR attribute) (torchfx.filter.IIR attribute) AllPass (class in torchfx.filter) apply_delay() (torchfx.effect.DelayStrategy method), [1] (torchfx.effect.MonoDelayStrategy method) (torchfx.effect.PingPongDelayStrategy method) Audio Effect B b (torchfx.filter.DesignableFIR attribute) (torchfx.filter.IIR attribute) BPM btype (torchfx.filter.Butterworth attribute) (torchfx.filter.Chebyshev1 attribute) (torchfx.filter.Chebyshev2 attribute) (torchfx.filter.Elliptic attribute) (torchfx.filter.LinkwitzRiley attribute) Butterworth (class in torchfx.filter) C channels() (torchfx.Wave method) Chebyshev1 (class in torchfx.filter) Chebyshev2 (class in torchfx.filter) compute_coefficients() (torchfx.filter.AllPass method) (torchfx.filter.Butterworth method) (torchfx.filter.Chebyshev1 method) (torchfx.filter.Chebyshev2 method) (torchfx.filter.DesignableFIR method), [1] (torchfx.filter.Elliptic method) (torchfx.filter.FIR method) (torchfx.filter.HiShelving method) (torchfx.filter.LinkwitzRiley method) (torchfx.filter.LoShelving method) (torchfx.filter.Notch method) (torchfx.filter.ParametricEQ method) CUDA CustomNormalizationStrategy (class in torchfx.effect) cutoff (torchfx.filter.AllPass attribute) (torchfx.filter.DesignableFIR attribute) (torchfx.filter.IIR attribute) (torchfx.filter.Notch attribute) (torchfx.filter.ParametricEQ attribute) Cutoff Frequency D Delay (class in torchfx.effect) DelayStrategy (class in torchfx.effect) DesignableFIR (class in torchfx.filter) Device device (torchfx.Wave attribute) (torchfx.Wave property) Digital Filter DSP duration() (torchfx.Wave method) E Elliptic (class in torchfx.filter) F Filter FIR (class in torchfx.filter) forward() (torchfx.effect.Delay method) (torchfx.effect.Gain method) (torchfx.effect.Normalize method) (torchfx.effect.Reverb method) (torchfx.filter.FIR method) (torchfx.filter.IIR method) (torchfx.FX method), [1] Frequency Response from_file() (torchfx.Wave class method) fs (torchfx.filter.DesignableFIR attribute) (torchfx.filter.IIR attribute) (torchfx.Wave attribute) FX (class in torchfx) G Gain (class in torchfx.effect) gain (torchfx.filter.HiShelving attribute) (torchfx.filter.LoShelving attribute) (torchfx.filter.ParametricEQ attribute) gain_db (torchfx.filter.ParametricEQ attribute) get_channel() (torchfx.Wave method) GPU H HiButterworth (class in torchfx.filter) HiChebyshev1 (class in torchfx.filter) HiChebyshev2 (class in torchfx.filter) HiElliptic (class in torchfx.filter) HiLinkwitzRiley (class in torchfx.filter) HiShelving (class in torchfx.filter) Hz I IIR (class in torchfx.filter) Immutability K kernel (torchfx.filter.DesignableFIR attribute) (torchfx.filter.FIR attribute) L LinkwitzRiley (class in torchfx.filter) LoButterworth (class in torchfx.filter) LoChebyshev1 (class in torchfx.filter) LoChebyshev2 (class in torchfx.filter) LoElliptic (class in torchfx.filter) LoLinkwitzRiley (class in torchfx.filter) LoShelving (class in torchfx.filter) M merge() (torchfx.Wave class method) metadata (torchfx.Wave attribute) MonoDelayStrategy (class in torchfx.effect) move_coeff() (torchfx.filter.IIR method) Musical Time N NormalizationStrategy (class in torchfx.effect) Normalize (class in torchfx.effect) Notch (class in torchfx.filter) num_taps (torchfx.filter.DesignableFIR attribute) O order (torchfx.filter.Butterworth attribute) (torchfx.filter.Chebyshev1 attribute) (torchfx.filter.Chebyshev2 attribute) (torchfx.filter.Elliptic attribute) (torchfx.filter.LinkwitzRiley attribute) P ParametricEQ (class in torchfx.filter) pass_zero (torchfx.filter.DesignableFIR attribute) passband_ripple (torchfx.filter.Elliptic attribute) PeakNormalizationStrategy (class in torchfx.effect) percentile (torchfx.effect.PercentileNormalizationStrategy attribute) PercentileNormalizationStrategy (class in torchfx.effect) PerChannelNormalizationStrategy (class in torchfx.effect) PingPongDelayStrategy (class in torchfx.effect) Pipeline Pipeline Operator Q q (torchfx.filter.AllPass attribute) (torchfx.filter.Notch attribute) (torchfx.filter.ParametricEQ attribute) R Reverb (class in torchfx.effect) ripple (torchfx.filter.Chebyshev1 attribute) (torchfx.filter.Chebyshev2 attribute) RMSNormalizationStrategy (class in torchfx.effect) S Sample Rate save() (torchfx.Wave method) stopband_attenuation (torchfx.filter.Elliptic attribute) Strategy Pattern T Tensor to() (torchfx.Wave method) Transfer Function transform() (torchfx.Wave method) W Wave (class in torchfx) window (torchfx.filter.DesignableFIR attribute) Y ys (torchfx.Wave attribute) Z Z-Transform